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Arkoth 24
Phayder
210
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Posted - 2016.08.09 07:47:23 -
[1] - Quote
Nevyn Auscent wrote:CCP are already building a PC shooter Let's face it: EvE is the only good thing CCP made. You may call it an accident. All other project were just a waste of money or even never came out from development like WoD. And now they are sitting on EvE unable or being too afraid to create anything else.
DUST was closed. Gunjack? It's not even a game. Valkyrie? It would be just another DUST for small bunch of OR-users: launch, make some money, close.
As 'bout WiS - there are too many freaks who will whine constantly 'bout "EvE dyeing" if CCP will even talk 'bout it one more time, so enjoy your Captain's Quarters.
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Arkoth 24
Phayder
210
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Posted - 2016.08.09 08:06:56 -
[2] - Quote
Nana Skalski wrote:Imagine... It hurts.
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Arkoth 24
Phayder
212
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Posted - 2016.08.09 09:05:44 -
[3] - Quote
Shae Tadaruwa wrote:Together with atmospheric flight, I think WiS is the only true new area of play the game can expand into.
More space that is coming with player built stargates will just be great and all, but really just another flavour of what we already have.
I hope CCP put it back on the roadmap at some point, but I'm still happy playing what we have at the moment. Even F2P Star Trek crap got FPS-like missions, planet landing, walking in ship, and WiS of course. And it works: people like it.
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Arkoth 24
Phayder
212
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Posted - 2016.08.09 09:43:45 -
[4] - Quote
Nevyn Auscent wrote:Dust was actually quite an enjoyable experience... It was a shooter for console. Shooter. For console.
Nevyn Auscent wrote:As for Star Trek, it works because that's what people expect from star trek. EVE is not Star Trek nor should it attempt to replicate it just for the sake of 'well they have it so we should'. WiS got nothing with Star Trek, with New Eden, with any other crap. It's just a way to gain experience and people interaction.
Nevyn Auscent wrote:I'm not against meaningful WiS, but right now it's not integrable into EVE without breaking a lot of suspension of disbelief. For example, if you were to away mission to a planet, what would really happen in EVE is you would have your ship blown up while you were on the planet, making it somewhat pointless. Not that you can actually get out of your pod currently while in a ship anyway. Oh, c'mon. What happens with your ship when it's docked and you're out of pod? Common sense - use it.
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Arkoth 24
Phayder
212
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Posted - 2016.08.09 10:20:07 -
[5] - Quote
Nana Skalski wrote:Arkoth 24 wrote:Oh, c'mon. What happens with your ship when it's docked and you're out of pod? Common sense - use it. Is docked inside. Invulnerable. And you would use a spare clone installed in exploration bay module in ship. I know the answer. But Nevyn Auscent don't even try.
Nana Skalski wrote:CCP is capable of thinking, but they would need cash. Lots of it. They need to learn how to not throw it away for console, mobile, VR, and other "fast cash" projects. If they need easy cash - kick out the guy who's recoloring same dressing gowns for years, and make some new cool outfits for cash store.
Lan Wang wrote:yes we need more excuses to stay docked in stations Better be docked than grind hundreds of the same beacons for a candy in the can.
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Arkoth 24
Phayder
213
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Posted - 2016.08.09 11:31:10 -
[6] - Quote
Lan Wang wrote:because grinding beacons for candy is literally the only thing you can do in eve  Did you ever try to talk to someone?
Yokai Mitsuhide wrote:Have you played Valkyrie? I'm hetero, sorry.
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Arkoth 24
Phayder
215
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Posted - 2016.08.09 12:01:40 -
[7] - Quote
Solecist Project wrote:Enter structure. BOOM HEADSHOT! You died.
So exciting! You just described every single FPS. Sometimes you can be even blown up with proximity explosives.
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Arkoth 24
Phayder
216
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Posted - 2016.08.09 13:06:45 -
[8] - Quote
Solecist Project wrote:And spawncamping is the closest equivalent to headshotting someone who enters a structure.
I don't mind anyway. It wouldn't be everywhere of course, but people would whine a lot about it either way. All of these problems can be (and already were) easily solved in FPS-style (like after-spawn inluvnerability or even non-combat areas for interaction and trading), but discussing it here is pointless, 'cause no one believe we will ever have something like this in EvE. CCP needs to be really, really fearless to implement it.
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Arkoth 24
Phayder
216
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Posted - 2016.08.09 13:13:57 -
[9] - Quote
Jenn aSide wrote:EVE is an old game, tacking new crap on has never worked, even seemingly simple stuff like Citadels seemed to have stretched them. Citadels are ugly. Really.
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Arkoth 24
Phayder
220
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Posted - 2016.08.10 08:55:27 -
[10] - Quote
Khergit Deserters wrote:The DUST experiment really was next-gen gaming thinking. Two co-meshed games, enmeshed together with each other. Two games under the one client would be just enough. Just let people switch to FPS right from the station, the citadel, the any-other-docking-bay - and everyone will be happy: you can mess on the ground or never leave your capsule and don't give a drek to new game.
Some interaction would be fine too, like resourses collected from ground combat or making and selling ammo and equipment for troops in space, but it's just a dream, you know.
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Arkoth 24
Phayder
221
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Posted - 2016.08.10 12:00:07 -
[11] - Quote
If Nova will ever come out from development, the only way for it to be successful is to be not "another shooter". 'Cause there are a lot of shooters already, and Nova can't match 'em all.
Let's take Planetside 2 with it's large open maps and a lot of vehicles and aircrafts. What Nova will be able to give in comparison? A CCP label? An EvE trademark?
In the other hand, making FPS connected to EvE not by label only may be something what was never made before, and people would like it.
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Arkoth 24
Phayder
227
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Posted - 2016.08.12 08:27:10 -
[12] - Quote
Pandora Carrollon wrote:SWTOR showed it was 'possible' to combine T/F PS, starship combat and dogfight/fighter combat. Yes, they have to be separated by server and a mechanism but they can exist in the same game. Now SWTOR made a lot of mistakes with it's implementation and offering, but it still showed it was possible. As i said before already, STO showes it too. You can fight in space in your ship, you can get FPS-like missions on planets and stations, or you can just visit a bar, a garden, or a lecture.
All of those may run on different servers and different engines, it's different games in whole, but for player it's still the one game, where he can switch from one activity to another. It would be better then just make another dull stand-alone FPS - we had DUST already, and now it's dead.
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Arkoth 24
Phayder
241
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Posted - 2016.08.16 08:01:04 -
[13] - Quote
Jaxon Grylls wrote:Arkoth 24 wrote: ...there are too many freaks who will whine constantly 'bout "EvE dyeing". What colour do you want then? Could you have meant "dying" or "dieing" ? "EvE dyeing" is a catchphrase. Let's respect the tradition.
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Arkoth 24
Phayder
242
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Posted - 2016.08.17 07:57:14 -
[14] - Quote
DeMichael Crimson wrote:I love the idea of Eve Online being a Virtual Reality Science Fiction Universe. The only way for that to happen is for CCP to add Avatar Game play content for both in space and planetside. This. The solid universe is better than separated game aspects like spaceships navigation, dogfighting and ground assault in any way.
DeMichael Crimson wrote:CCP did indeed listen but the main problem was nobody could agree on the specifics pertaining to it. Some players wanted all locations to be a 'shoot em up free for all action' while others wanted the content to follow existing game mechanics pertaining to system security levels (High, Low and Null Sec). Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones. The current mechanics of security levels is proved to be successful, so, for my opinion, there's no need to look for something else. While walking-in-station areas may be restricted for any kind of agression and used for people interaction, trading and resting only (HiSec level), planetary and exploration areas may be free-for-all and be entered for one's own risk.
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